class

PrefabRoot

Root of a prefab definition. Add the prefab's single root GameObject here.

public sealed class PrefabRoot

This is compile-time scaffolding so builder files type-check and autocomplete. SceneBuilder reads the source text (via Roslyn) to build the prefab — these methods are never executed. Call Add (or its closure overload) exactly once; a second call produces a located build error, since a prefab has exactly one root.

Members

Addmethod2 overloads

public NodeHandle Add(string name)

Add the prefab's root GameObject. Call this once.

public NodeHandle Add(string name, Action<NodeHandle> configure)

Add the prefab's root GameObject and configure it (and its children) in a closure.

Generated from com.codescenes/Runtime/PrefabRoot.cs