class

InstanceHandle

A handle to a prefab instance in a scene definition, returned by SceneRoot.Instance / NodeHandle.Instance. Chain calls to configure the instance's root transform and nest plain children.

public class InstanceHandle : SceneObjectHandle

Compile-time scaffolding only — SceneBuilder parses the source text to build the scene, so these methods return handles for chaining but perform no work at runtime.

A prefab instance is authored as one whole unit: you do not author child GameObjects inside its hierarchy. Change what the instance carries with Override, AddComponent and RemoveComponent, and reach a nested target with On.

Members

Transformmethod

public InstanceHandle Transform((float x, float y, float z)? pos = null, (float x, float y, float z)? rot = null, (float x, float y, float z)? scale = null)

Set the local transform. Rotation is authored in Euler degrees.

Idmethod

public InstanceHandle Id(string id)

Assign an explicit, stable logical id (otherwise one is derived).

Addmethod2 overloads

public NodeHandle Add(string name)

Add a plain child GameObject alongside the instance's hierarchy.

public NodeHandle Add(string name, Action<NodeHandle> configure)

Add a plain child GameObject and configure it in a closure.

Overridemethod

public InstanceHandle Override(Action<OverrideHandle> configure)

Author property overrides on the instance root's own components, e.g. .Override(e => e.Set((Health x) => x.health, 50)). Targets are the instance root only — nested targets (including inside a nested prefab) are not authored here.

AddComponentmethod2 overloads

public InstanceHandle AddComponent<T>()

Add a component of type T to the instance root with no field overrides.

public InstanceHandle AddComponent<T>(Action<ComponentHandle<T>> configure)

Add a component of type T to the instance root and set its serialized fields in a closure.

RemoveComponentmethod

public InstanceHandle RemoveComponent<T>()

Remove a component of type T from the instance root (must exist on the source prefab).

Onmethod

public InstanceHandle On(string childPath, Action<ScopedHandle> closure)

Author overrides scoped to a nested target inside the instance's hierarchy, addressed by child path (e.g. "Turret/Barrel"). Fallback for the typed selector overload on InstanceHandle<TRef> when no generated ref type is available.

AddChildmethod2 overloads

public NodeHandle AddChild(string parentPath, string name)

Add a new child GameObject nested under parentPath in the instance's hierarchy ("" = the instance root).

public NodeHandle AddChild(string parentPath, string name, Action<NodeHandle> configure)

Add a new child GameObject nested under parentPath and configure it in a closure (the full NodeHandle authoring surface).

RemoveChildmethod

public InstanceHandle RemoveChild(string childPath)

Remove an existing child GameObject at childPath from the instance's hierarchy.

Generated from com.codescenes/Runtime/InstanceHandle.cs